Geocentricity, Community, and Rocking Out While Playing Video Games:
 I've always liked online communities, and I've always tried to nourish cooperative values in project groups. Places like Lain and Arisu chan, or IRC channels with a strong "usual crowd", frequently catch my attention, the idea of people knowing each other in a thorough but undefinitive way. Working together, talking about whatever, but keeping their data to themselves. Anomie has a special place in my heart because of this, it's my favorite online community, and it's my equivalent of home. I pour a lot of effort into monitoring, building, and helping Anomie, partly because as it's founder, I believe it is (at least a little bit) my responsibility to encourage and develop it. But also because Anomie and it's people are one of the few things I can say, with absolute certainty, that I care about.

 If you rummage through small Garry's Mod sandbox servers, you'll quickly find that each seems to have it's own weird social environment, people know each other very well, but strictly as an element of that world. They understand the things about each other that interfere with the location, which in this case, is the server. For example, users will probably figure out over time, who is prone to destroying the work of others, and who is not, they'll probably also learn whether or not they have pets in the background, or whether they're using speakers/headphones. Because those are the things that matter to the way people play Garry's Mod.
 Makes sense right? Okay, but what if there was a way to leverage this, and I don't think this is too much anything new, but consider community centers. Places like libraries or city halls, that are supposed to be the grounding point of a large group. They give people a place, an area, to be associated with, and then by extension, associate with others in those areas. But these systems are flawed, not because the space is broken, but because the people there aren't always going to be similar to each other.
Physical communities have space, they have presence, but they lack association. Online communities have association, similar people, but they lack a sense of presence.

 So for what is all this for? Well, I figured this part of communication is under capitalized on. Sure, there are social games like VRChat or Habbo Hotel, standalone things that bridge people and environments together, but restrict them. To be more clear, very few people would use VRChat as a means of general communication. They probably ping each other on something like Discord or IRC, saying "Hey want to play VRChat". And that's the issue, heavy things like that don't let people work together. You're in the same environment as each other, but you've left your tools behind.

 This is what I want to change, I think that we could benefit from a social environment designed to place people together, in a space, with their tools. So, I've been thinking of a system for doing such a thing, about making a very open social server system, that lets people use other forms of networking, from inside the game. To be clear, you'd be able to represent some internet-location as an object in a game, and then use various protocols to interact with it. I'd probably end up making some sort of simple-as-shit """scripting""" system, to let people design their own servers easily, but openly. So as an example let's take Anomie's documentation, we have a lot of it, and it's used by everyone, but it's not a place or a thing. It floats around in the non-space, in distancless interaction. But if we were to give it a spot, some cords on a grid, and then let other people interact with that grid, suddenly, we've turned it into something tangible. People move to the documentation, bump into each other on the way, and use various tools to view, and edit the documentation. It becomes a library of assorts. A gathering place, an area.
And that's what I want to create, to eliminate the distinction between the user, the environments, and the peer. To combine them all, not for practicality, but for the nourishment of community.

tl;dr: I think it'd be rad as fuck to pass someone an X window in a video game.
-Jarlold <3